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Wesnoth Units database

AE Auramancer

(image)

Despite their increased magical powers, Auramancers still hold onto short swords as the melee weapon of choice.

Special Notes: This unit is capable of basic healing. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from:
Advances to:
Cost: None
HP: 50
Movement: 5
XP: 100
Level: 2
Alignment: neutral
IDAE Auramancer
Abilities: heals +4
(image)short sword
blade
6 - 3
melee
(image)chill wave
cold
13 - 2
ranged
magical
(image)shadow wave
arcane
9 - 2
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%
Village160%